- Size & Type: Medium Humanoid (any race)
- Alignment: Any
- Armor Class: 10
- Hit Points: 11 (2d8+2)
- Speed: 30 ft.
- Flying: ...
- Swimming: ...
- STR 14 (+2)
- DEX 14 (+2)
- CON 10 (+0)
- INT 14 (+2)
- WIS 10 (+0)
- CHA 10 (+0)
- Condition Immunities: ...
- Damage Immunities: ...
- Damage Resistances: ...
- Damage Vulnerabilities: ...
- Saving Throws: ...
- Skills: Perception +2, Nature + 2, History +2, Investigation +3, Religion +2
- Senses: Passive Perception 12
- Languages: Any three languages (usually Common + two others)
- Proficiency Bonus:
- Challenge: 1/2 (25 XP)
Actions
Multiattack The archeologist makes two melee attacks or two ranged attacks.
Light Hammer Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4+2) bludgeoning damage.
Archeologists can be found in big cities studying at libraries, or out at dig sites.