Archeologist

  • Size & Type: Medium Humanoid (any race)
  • Alignment: Any
  • Armor Class: 10
  • Hit Points: 11 (2d8+2)
  • Speed: 30 ft.
  • Flying: ...
  • Swimming: ...
  • STR 14 (+2)
  • DEX 14 (+2)
  • CON 10 (+0)
  • INT 14 (+2)
  • WIS 10 (+0)
  • CHA 10 (+0)
  • Condition Immunities: ...
  • Damage Immunities: ...
  • Damage Resistances: ...
  • Damage Vulnerabilities: ...
  • Saving Throws: ...
  • Skills: Perception +2, Nature + 2, History +2, Investigation +3, Religion +2
  • Senses: Passive Perception 12
  • Languages: Any three languages (usually Common + two others)
  • Proficiency Bonus:
  • Challenge: 1/2 (25 XP)
Actions

Multiattack The archeologist makes two melee attacks or two ranged attacks.

Light Hammer Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4+2) bludgeoning damage.


Archeologists can be found in big cities studying at libraries, or out at dig sites.

Archeologist
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