- Size & Type: Medium Humanoid (any race)
- Alignment: Any
- Armor Class: 10
- Hit Points: 4 (1d8)
- Speed: 30 ft.
- Flying: ...
- Swimming: ...
- STR 10 (+0)
- DEX 10 (+0)
- CON 10 (+0)
- INT 10 (+0)
- WIS 10 (+0)
- CHA 10 (+0)
- Condition Immunities: ...
- Damage Immunities: ...
- Damage Resistances: ...
- Damage Vulnerabilities: ...
- Saving Throws: ...
- Skills: ...
- Senses: Passive Perception 10
- Languages: Any one language (usually Common)
- Proficiency Bonus: ...
- Challenge: 0 (10 XP)
Actions
Club Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Commoners include peasants, serfs, slaves, servants, pilgrims, merchants, artisans, and hermits.