Guard

  • Size & Type: Medium Humanoid (any race)
  • Alignment: Any
  • Armor Class: 16 (chain shirt, shield)
  • Hit Points: 11 (2d8+2)
  • Speed: 30 ft.
  • Flying: ...
  • Swimming: ...
  • STR 13 (+1)
  • DEX 12 (+1)
  • CON 12 (+1)
  • INT 10 (+0)
  • WIS 11 (+0)
  • CHA 10 (+0)
  • Condition Immunities: ...
  • Damage Immunities: ...
  • Damage Resistances: ...
  • Damage Vulnerabilities: ...
  • Saving Throws: ...
  • Skills: Perception +2
  • Senses: Passive Perception 12
  • Languages: Any one language (usually Common)
  • Proficiency Bonus:
  • Challenge: 1/8 (25 XP)
Actions

Spear Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6+1) piercing damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack.


Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.

Guard
Share This Page