- Size & Type: Medium Humanoid (any race)
- Alignment: Any
- Armor Class: 16 (chain shirt, shield)
- Hit Points: 11 (2d8+2)
- Speed: 30 ft.
- Flying: ...
- Swimming: ...
- STR 13 (+1)
- DEX 12 (+1)
- CON 12 (+1)
- INT 10 (+0)
- WIS 11 (+0)
- CHA 10 (+0)
- Condition Immunities: ...
- Damage Immunities: ...
- Damage Resistances: ...
- Damage Vulnerabilities: ...
- Saving Throws: ...
- Skills: Perception +2
- Senses: Passive Perception 12
- Languages: Any one language (usually Common)
- Proficiency Bonus:
- Challenge: 1/8 (25 XP)
Actions
Spear Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6+1) piercing damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack.
Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.