Scout

  • Size & Type: Medium Humanoid (any race)
  • Alignment: Any
  • Armor Class: 13 (leather armor)
  • Hit Points: 16 (3d8+3)
  • Speed: 30 ft.
  • Flying: ...
  • Swimming: ...
  • STR 11 (+0)
  • DEX 14 (+2)
  • CON 12 (+1)
  • INT 11 (+0)
  • WIS 13 (+1)
  • CHA 11 (+0)
  • Condition Immunities: ...
  • Damage Immunities: ...
  • Damage Resistances: ...
  • Damage Vulnerabilities: ...
  • Saving Throws: ...
  • Skills: Nature +4, Perception +5, Stealth +6, Survival +5
  • Senses: Passive Perception 15
  • Languages: any one language (usually Common)
  • Proficiency Bonus:
  • Challenge: 1/2 (100 XP)
Features

Keen Hearing and Sight The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Multiattack The scout makes two melee attacks or two ranged attacks.

Shortsword Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.


Scouts are skilled hunters and trackers who offer their services for a fee. They may hunt wild game, work as bounty hunters, serve as guides, or provide military reconnaissance.

Scout, Bounty Hunter, Guide
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